Deano Publications


SILLY SOFTWARE SILLY SOFTWARE

SILLY SOFTWARE

Silly Software was officially formed in 1993 with me as the programmer and Tony Gooding (Tonesoft) as the graphics artist. Tony was creating graphics for various people on the Atari ST circuit. I was an active contributor to many diskzines such as Stosser, Power and ST+ and wrote many articles on Stos Basic – which was the language used to create all the software we ever released on the ST. I had already written a few programs before teaming up with Tonesoft which included the Stos Adventure Creator, The Heavy Bunch, Mario’s Quest, Beer Monster and Mummy’s Playtime. I created the graphics myself and as you will see if you download them, I was definitely no artist.

Production started on our first game together which was “Mobster’s City”. This game was based on the same concept as an earlier game of mine “The Heavy Bunch”. Mobster’s City was based on a detective Tonesoft named “Detective Sergeant Silly” who was on a quest to kill all the gangsters and find the missing pieces of a map that would lead him to the big boss. It was to become the best game we ever created and received many reviews in the various Atari ST magazines such as ST Format, ST Review and ST User.

It was during the production of Mobster’s City that we decided to give ourselves a name. So we both put our thinking caps on and I came up with the name “Silly Software”. Tonesoft liked it and so Silly Software was born. As I have always been a fan of silly comedy such as Monty Python I decided to insert some humor into our games which consists of a few jokes here and there. We also created a “Silly Intro” for each title which would be a separate program loaded up before the main one. See Intro screenshots below.

MOBSTER'S CITY INTRO SGAC INTRO SILLY GAMES PACK INTRO

Our software was distributed by the various PD Libraries that existed in the 1990s such as Goodman’s PDL, LAPD, Floppyshop and MT Software. Although these companies mainly distributed free PD software they also sold certain titles as Licenceware and Commercial products. All Silly Software titles were Licenceware but became PD (Public Domain) at a later date. Licenceware meant that the programmers received a small commission from every title sold by the PD Library.

One of my daft ideas got me into trouble with LAPD. In Mobster’s City there was a picture of two policemen together and I thought it would be funny if we gave them pig faces. So it was done and we received a letter back from LAPD telling us that they would not distribute the game unless we changed that picture. Apparently they were policemen in their day jobs.

Another memory of Mobster’s City is when it received a ridiculous score of 3% from ST Format. Apparently their new reviewer had previously worked for Amiga Format and didn’t seem to like ST Software. There were many programs that took a beating from him. After Tonesoft gave the editor a good ear bashing it was agreed that we should write a letter to ST Format which they will publish and apologize for the comments they made, which included the accusation that the graphics were stolen. The reviewer left shortly after and Mobster’s City was given a better review in a later issue.

After various Licenceware releases we decided to release our first Commercial product. An art tutorial program called Grafix The Easy Way. Our first distributors went bust so Grafix was released through Top Byte Software then finally through Goodman’s PDL. However, due to poor sales of Atari software at that time, Grafix didn’t do very well as a commercial product. Unfortunately this was the last Silly Software release with Tonesoft. We were working on a platform game called Percy Peanut when Tonesoft decided he was unhappy with the way things were going and decided to leave. Therefore Percy Peanut was never released because only a few graphics were designed for it.

After Tonesoft had gone I decided to port some existing titles to the Amiga. I used Amos Professional as this was the Amiga version of Stos Basic and therefore porting over was quite easy as I could transfer the entire source code over to the Amiga with only a few changes. Grafix went back on sale again with F1 Licenceware and did better than the ST version.

Two years later, after trying to find another artist I managed to persuade my friend Mick (Chillum) to start working with me and production started on Mummy’s Playtime. However Mick decided not to continue sometime during production which meant the final game was not as good as I would have liked it to be. There was another artist who agreed to help me but he also lost interest after designing a few graphics.

The last game I ever wrote on the Atari ST was a pacman clone with a name certain people would find offensive so I am not going to mention it. It was never released. I also took over the production of a game called “Thinker” which was mainly coded by Tony Greenwood who decided he didn’t want to work on it anymore and so I took it over. However I never kept it so it is not available here.

The Atari and Amiga days are long gone but they will always remain very happy times for me. I regret the day I made the decision not to keep any of my stuff when I sold my ST, deciding at that time I was not going to write any more software. However years later I got the programming bug back and decided I was going to bring Silly Software to the PC. I managed to find most of my programs on the Internet and you will find them on this website which you can download and play using ST and Amiga emulators. You will also find an online version of Grafix as well. Couldn’t get the original to work for some reason.

Our main titles were reviewed in the top ST and Amiga magazines so I created scans of them and you can download them here and read them if you wish.

DOWNLOAD SILLY SOFTWARE PROGRAMS

You can download Silly Software programs below for the Atari ST and Amiga. You will need a good ST emulator such as STEEM and a good Amiga emulator such as UAE to run them.


BEER MONSTER

BEER MONSTER

A simple platform and ladders game where you pick up the pints of beer whilst avoiding your workmates. Similar to the classic game Chuckie Egg.

NO AMIGA VERSION

GIN RUMMY

GIN RUMMY

Gin Rummy is a computer version of the popular card game of the same name. Play against the computer as you try to match three and four of a kind. Listen to a selection of tunes while you play.


GRAFIX ART

GRAFIX ART

Grafix Art is an art package which was originally written to be included with our Grafix The Easy Way art tutor. Written completely in STOS basic and contains the usual features found in an art package.

NO AMIGA VERSION

HAUNTED HOUSE

HAUNTED HOUSE

Written with the Stos Adventure Creator - Haunted House is a simple text adventure game which has you roaming about a spooky old house and solving puzzles.

NO AMIGA VERSION

MARIO'S QUEST

MARIO'S QUEST

A clone of the popular arcade game “Hunchback”. Guide Mario along the roof of the castle and avoid the obstacles that try to knock him off the wall.

NO AMIGA VERSION

MOBSTER'S CITY

MOBSTER'S CITY

Mobster's City is another clone of the Spectrum game "The Wild Bunch". You must collect twelve parts of a map showing the location of the big boss's hideout while shooting gangsters and collecting rewards. Play pontoon and get drunk in this point and click adventure type game.


MUMMY'S PLAYTIME

MUMMY'S PLAYTIME

Mummy's Playtime consists of four sub games including Bangman (version of Hangman) and Go Troll (version of the card game Fish). A children's game where you interact with a mummy who loves trolls.


SECRET OF ST BRIDES

SECRET OF ST BRIDES

Written with the Stos Adventure Creator, the Secret of ST Brides is based in an old fashioned school where you have to discover an hidden secret.

NO AMIGA VERSION

SILLY GAMES PACK

SILLY GAMES PACK

The Silly Games Pack consists of three games: Murder on the Dairy Express - an adventure game where you have to solve the milkmen murders, Granny's Garden: Graphic Adventure written with Sgac where you have to defeat the witch and finally Silly Reels - a fruit machine game.

NO AMIGA VERSION

SOLOMON'S QUEST

SOLOMON'S QUEST

Solomon's quest is a text-based adventure game written using the STOS Adventure Creator. You must guide your hero to complete four tasks to complete the game.

NO AMIGA VERSION

STOS ADVENTURE CREATOR

STOS ADVENTURE CREATOR

The STOS Adventure Creator was my very first ST program and one of the most popular. It is a complete system for producing text-based adventure games with STOS Basic. Create the type of adventure games where you had to enter commands such as "take lamp" using the keyboard.

NO AMIGA VERSION

STOS GRAPHIC ADVENTURE CREATOR

STOS GRAPHIC ADVENTURE CREATOR

The STOS Graphic Adventure Creator is the follow up system to SAC which allows users to create mouse driven "point and click" graphic adventure games using STOS Basic. Granny's Garden was a game created with this system.

NO AMIGA VERSION

THE HEAVY BUNCH

THE HEAVY BUNCH

The Heavy Bunch is based on the Spectrum game "The Wild Bunch". You are framed for a murder you didn't commit and you must find the person responsible to clear your name. Travel from town to town destroying the heavy rockers with newcy bombs and play pontoon.

NO AMIGA VERSION

NEVER ENDING COLOURING BOOK

NEVER ENDING COLOURING BOOK

Never Ending Colouring Book is a simple children’s game that allows you to colour in a selection of pictures supplied with the program. Originally released on the Atari ST by Tony Greenwood.

NO ST VERSION

SPOT IT

SPOT IT

A computer version of the famous Spot the Difference game where you look for the differences between two of the same pictures. Originally released on the Atari ST by Tony Greenwood.

NO ST VERSION